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Play it. Learn it

How can a child play computer games continuously for hours but still have trouble sitting still for five minutes on the school bench? Eduplaytion wants to further develop what makes children and young people become engrossed in video games, by combining play and games with learning and development.

Picture of element in the game

Our vision is to develop short small games that present challenges and focus on problem solving and fun rather than learning. The learning process is a game in itself, and students must quickly understand, memorize, and test abstract rules that have logical consequences. The games are shaped on the basis of game design principles, which makes it as fun to learn math, English and science as playing any video game.

Picture of element in the game

The learning process is the game in itself, and the player must quickly understand, memorize and test abstract rules that have logical consequences.

The challenges that must be solved in the game are presented in full by characters. The task itself creates major and visible changes in the game world. The players should not think about learning - just that they have fun! The goal is to capture the attention of the students by telling an engaging story with interactive characters in the lead roles.

Picture of element in the game

The game transforms students into active participants in the learning process, gives them the opportunity to influence and control their surroundings, and allows for deep learning in a way that is both harmless and motivating. The gaming experience further contributes to attaching a meaningful context to the problems that make it far easier to understand than traditional classroom teaching.

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